%% common settings

image {
   resolution 600 600
   aa 0 2
}

accel bih
filter mitchell
bucket 32 row


%% camera

camera {
   type pinhole
   eye    0 -15 8
   target 0 0 0
   up     0 0 1
   fov    40
   aspect 1
}


%% light sources

light {
  type point
  color 1 1 1
  power 100
  p
     -4.25819396973 -4.8784570694 5.70054674149
}

light {
  type point
  color 1 1 1
  power 100
  p
     -5.13696432114 -5.61583280563 4.06224298477
}

light {
  type point
  color 1 1 1
  power 100
  p
     -6.422539711 -4.08374404907 4.06224298477
}

light {
  type point
  color 1 1 1
  power 100
  p
     -5.54376888275 -3.34636831284 5.70054721832
}

%% geometry

object {
   shader ground
   type generic-mesh
   name "Plane"
   points 8
       3.1  3.1 0
       3.1 -3.1 0
      -3.1 -3.1 0
      -3.1  3.1 0
      -3.1  3.1 -0.61
      -3.1 -3.1 -0.61
       3.1 -3.1 -0.61
       3.1  3.1 -0.61
       
   triangles 12
      0 3 2
      0 2 1
      2 3 4
      2 4 5
      3 0 7
      3 7 4
      0 1 6
      0 6 7
      1 2 5
      1 5 6
      5 4 7
      5 7 6
   normals none
   uvs facevarying
		0.500000 0.500000 0.300000 0.400000 1.000000 1.00000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
}
}
